AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Unified Platform in Belgium, Q4 2021
Discover the performance trends of the top 5 ultracasual games in Belgium during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 ultracasual games on a unified platform in Belgium showed varied performance trends. According to Sensor Tower data, here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Fidget Toy Maker exhibited a fluctuating pattern in weekly downloads, starting at 3.6K in late September and peaking at around 5K in mid-October. The downloads saw another rise in late November, reaching 4.4K. Weekly active users followed a similar trend, beginning at 4.1K and peaking at approximately 7.3K in late November.
Pop It Fidget - AntiStress experienced significant growth in weekly downloads, starting at 1.5K and reaching a high of 6.7K in early December. Active users also increased, starting at 2.6K and peaking at around 10.2K in early December, reflecting the growing popularity of the game throughout the quarter.
Fidget Toys Trading: 3D Pop It saw its weekly downloads decline from 9.2K in late September to a low of 1.8K in mid-December, before climbing back up to 5.3K by the end of the quarter. Active users mirrored this trend, starting at 28.1K and decreasing to about 10.4K in mid-December, then rising to 16.8K at the end of December.
Keyboard Art had a strong start with downloads peaking at 10.9K in late October, followed by a decline to around 1.1K in early December, and then a slight recovery to 2.8K by the end of the quarter. Active users followed a similar path, reaching 17.6K in early November and then stabilizing around 8.1K to 11.1K in December.
Antistress - Relaxing games experienced a steady increase in weekly downloads, peaking at 5.3K in early November. Active users saw a significant rise from 4.3K in late September to a peak of 21.8K in early November, before stabilizing around 13.6K to 17.3K in December. Weekly revenue showed a gradual increase, reaching approximately $33 by the week of December 20.
These insights are derived from Sensor Tower's comprehensive data, providing a detailed look into the performance of the top ultracasual games in Belgium. For more in-depth analysis and trends, visit Sensor Tower.